How Blizzard Entertainment Uses Autoscaling With Overwatch
Blizzard Entertainment is a premier developer and publisher of entertainment software. Blizzard Entertainment has been using OpenStack as a private cloud to host its game services since 2012.
This talk discusses the OpenStack autoscaling implementation at Blizzard to support its best-selling team-based shooter Overwatch. It focuses on the unique challenges of running video games in the cloud and presents the advantages of utilizing autoscaling.
What can I expect to learn?
- Operators will learn about the benefits of using autoscaling in OpenStack.
- Operators will learn about the different autoscaling choices in OpenStack and the advantages of using Senlin.
- Developers and operators will learn about the autoscaling use-case at Blizzard Entertainment.
Tuesday, April 30, 10:50am-11:30am (4:50pm - 5:30pm UTC)
Difficulty Level: Beginner
Cloud Engineer
Duc works at Blizzard Entertainment where he is involved in upstream Openstack development. He is a core reviewer on the Senlin project and he was the Senlin PTL during the Stein cycle. FULL PROFILE
Cloud Software Engineer
Works for Blizzard entertainment and works as a Core Developer on the Senlin project. FULL PROFILE